Importance of Interactive Video in Learning Strategy
Making training with interactive video also means incorporating dynamic content and rethinking the types of learning materials used in different formats. Multimedia content, especially audio-video, offers a very interesting range of possibilities in this regard.
Indeed, currently available technologies make it possible to create dynamic, compelling videos and integrate playful activities with instant feedback. It is quite possible to format this type of content so that the people they consult seem concerned: add a statement with text that is addressed directly to the learner, an invitation to perform certain activities while watching a video, direct gaze filmed by people or lenses There are characters on the side that give the impression that the video addresses us, etc.
What is Interactive Video?
Like its big sister the explanatory video, the interactive video
is a set of real images or 2D synthesis carried by a text in the form of a
voice-over and occasionally embellished with background music or sound effects. The
whole is built from a scenario aiming to define, explain, demonstrate and
present in images. This is for the common part between the two!
The characteristic of this newcomer is the
interactivity it arouses in the user by leading him to
act and make choices that will modify
the linear scrolling of the video. So the user is
free in his navigation and has the possibility of making a route adapted to his
need for information.
Thus, he can access:
- Clickable information zones or hot spots
(active points) allowing him to open windows of information, text, photo,
redirection to a site, suggestion of similar content, download of
applications, etc.
- Mini games allowing a gamified user experience. (Scores , quiz,
drag and drop)
- Advertisements overlaying the video or
"shoppable" advertisements (see our article on the shoppable
video)
Once this content has been viewed, the video will resume. So,
the audience of interactive video, always active, is engaged with an interest
and an attention unceasingly renewed by the multiple requests that it arouses.
But that's not all, with interactive video, it is possible to
have statistical feedback on the performance of the video: discover the number
of views, the number of impressions and conversions, the time spent, the location
, mini game scores, leaderboards and more.
First of all, it can serve as a
complementary educational resource. In
this case, the video is the form that a teaching material takes that provides
useful information for learning, just like a text document, a website or any
other type of format. This practice is part of the development of a
training course in which the teaching material is presented in a variety of
ways.
In other cases, video is an integral
part of the learning strategy. It
can then be used to break the isolation that can be created by the
dematerialization of training. In this regard, we can think of the Cégep à
distance strategy where tutors carry out a synchronous introductory session via
video in order to personalize their support approach. In other contexts,
video can be used as an assessment tool during technical training (eg dance,
first aid training, etc.). In this case, it is often more efficient to
watch the video of a practical exercise to identify the gestures to be
revised. This allows you to better assimilate the movements or techniques
to be performed than to have a simple written description of the sequences.
A third interesting scenario is that of
a training given synchronously but the video of which is recorded and
subsequently put online. This
allows people who could not attend the live broadcast to catch up or even those
who need to review the course to do so at their own pace asynchronously.
Whether in initial or continuing
training, interactive video will allow you to offer your learners organized and
optimized content that they can easily access via a chaptered timeline.
Content organized in a personalized route
Thus, throughout the training course, the learner can open
additional information in the form of videos, presentations, infographics,
webpages, worksheets, etc. which are very easily accessible by touch or click . Its
complements will enrich your training by making it accessible to a broader
profile of learners and allow personalization of acquisitions. This
possibility of personalizing the course from multiple grains of knowledge is
established according to scenarios linked to the different profiles of learners
that you have determined. In addition, the different passages of the
learner in the video being memorized, he can view his progress and the training
manager is constantly informed about the progress of each.
Gamified training
In addition, this support suggests gamified training. It
ranges from a simple quiz to be completed after each granulation of content
allowing learning to be monitored. But, it also offers a system of scores,
competition gauges, drag and drop games, trophies, friendly competitions with
the community of learners, etc. Thus, all these devices participate in
optimizing the commitment of the learner throughout his training and in
maximizing his performance within it.
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